Choose Your Game
Pick whichever game excites you most — duplicates are totally fine. Two kids building the same genre will end up with wildly different games, and comparing them is half the fun. One rule for everyone: your game must run as a simple web page, because at the end of Week 2 it goes live on theexperiment.club. Click any card to learn more.
Your Stack
"Stack" is what builders call their set of tools. Yours is the same one professionals use — just pointed at a two-week game instead of a billion-dollar app.
⚡ The Three Rules of Vibe Coding
Vibe coding means describing what you want and letting AI write the code. It feels like a superpower — and it is — but the kids who get great results all follow the same three rules:
Git Cheat Sheet
Eight commands cover 95% of real life. Tape this to your wall — or ask Claude to quiz you on them until they're muscle memory.
Speak the Language
Eight words that make you sound like (and think like) someone who ships software.
Week 1 — Build It
Five days to go from "I've never used git" to "people are playing my game." The week ends with the Friday Playtest — kids show their games to each other and to parents, and walk away with real feedback, no mercy.
Week 2 — Ship It
You have a pile of feedback and five days. Welcome to real product development: deciding what to fix, what to add, and — hardest of all — what to ignore. The week ends with your game live on the internet.
Saturday: Launch Day 🚀
The games are live at theexperiment.club. Today is the victory lap — demos, awards, and sending the link to everyone you know.
Launch Certification
Nintendo, PlayStation, and Xbox put every game through "certification" before it ships — a checklist the game must pass, no exceptions. This is yours. Pass every item and your game goes live on theexperiment.club. Your checkmarks are saved in this browser.
🤖 Give the Checklist to Claude — On Day 1
Don't save this checklist for the end — make your AI follow it from the very first prompt. Code that's born legal never needs a lawyer.
Discussion Questions
Questions to chew on during the two weeks — and to fuel the Friday playtest and Launch Day conversations. Not every question needs an answer.